walking

I spent a week in Switzerland last month for work – walking by shops, eating on it’s streets, and working in a building that overlooked a cobblestone plaza. In my off hours, I found myself wandering the streets exploring my surroundings. Upon arrival, I quickly became impressed with the strong quality of human scale that existed in the city where I was living. Everything from the streets, building size, and landmarks resonated an existence in harmony with the people that lived there. This is what I describe as human scale – a design quality of an experience, system, or device that expresses a strong sense of the creator’s own scale as a limiting constraint of development.

Anyone interested in brainstorming help – here are some ideas that our mentor shared with us–thanks Feixing! Scenario: We just finished solidifying our core problem…