Research

Yes, the above picture is of eyes – prosthetic eyes to be exact. Never in my life did I think I’d be looking into a drawer of a hundred prosthetics eyes for my team’s most recent Day of Design, but there they were – all shapes, sizes, and colors…

One could write a 500 page book on the drawbacks of the Kindle – a device attempting to redefine the paper-bound medium we’ve known for the last 1000 years… the book. The Kindle and Nook are devices that challenge the way we think of books and the narrative values they embody; this poses uncertainty in cultures that are made up of story-telling people. The Kindle will never be able to properly mediate narrative content that wasn’t created for it! Anyone wishing to really change the narrative experience through a new device needs to consider providing content created specifically for the new device and medium.

The increasing amount of digital capital in our society has helped designers move beyond the input devices of keyboard and mouse, and have revealed new interactive methods that are based on systems that claim to be more “natural”, “intuitive”, and “organic”… but how does our temporal expectations facilitate the user-experience when we interact with intangible content, abstract controls, and artificial feedback?

M.H. Sonneveld was one of the most influential and informative authors I discovered during my capstone literature review. His writings helped me understand the role…

My review of industrial design literature yielded important insights into how a non-HCI field approaches tactile qualities of interactions. My findings revealed that industrial designers…

I like old things – I like how they smell, how they age, and how they move, sound, and feel. An old possession of mine…