Design

I keep encountering the phrase “Lean UX” at work and in local design circles. The first time I came across this buzzword, I thought it was a fancy way of saying, “cut corners in your process to get more UX work done” – which is ridiculous and doesn’t make sense. I then thought it meant “we’re too poor to hire more UX designers so here’s a method to produce more work with fewer heads” – which sounds like a crappy job.

I spent a week in Switzerland last month for work – walking by shops, eating on it’s streets, and working in a building that overlooked a cobblestone plaza. In my off hours, I found myself wandering the streets exploring my surroundings. Upon arrival, I quickly became impressed with the strong quality of human scale that existed in the city where I was living. Everything from the streets, building size, and landmarks resonated an existence in harmony with the people that lived there. This is what I describe as human scale – a design quality of an experience, system, or device that expresses a strong sense of the creator’s own scale as a limiting constraint of development.

I wonder where we all went wrong – thinking that computers and making programs and services was really to help people, when it just doesn’t seem like it turned out that way. I used to be able to remember my best friends’ phone numbers. I could dial their digits in the dark. Now, I can’t contact a single person more than 4 blocks away if I don’t have a computer! Amid the cell phones loosing connection, and microwaves blinking with the wrong time, I recently found a silver lining in my computer world.

Contextualizing human judgment with automaticity can be challenging. Additionally, designing systems for judicial procedures, either human or computer-based, comes with certain risks which should be thoroughly assessed. I believe that one of the natural side effects of incorporating human judgment into system procedures, is that people find their jobs more challenging and fulfilling. Recently, while riding the bus to campus, I was reminded of the value that UX designers can add to an interaction by purposely including a human element, or human judgment.

Design accountability is the idea that we design, test, iterate based on visual accountability – the stuff that we really put on paper – and…

I decided to watch these videos on design instead of reading the Buxton book today (sorry Marty). They were passed on to me and I…

When I was working towards my undergraduate degree in graphic design, I went through a period of being “depressed”, realizing that the majority of design…